«?» Tutorial As Edit An Enb Series Gta SaWednesday 18th of January 2012 05:31:25 PM

Good friends here I bring you Megapost

hspace = "3" / > edit Tutorial A Tu taste Creo Que Este Tutorial No Lo Isieron up now 

The first obviously need the downloaded put it in the folder of the game and with Notepad open the EnbSeries.Ini file that comes with the 
:


One you see open us Aparecera this...

Of there is No Le Den ball to anything down until you get where says [EFFECTS]
Enable Bloom = active the brightness in the sky, character and other annoying things for my environment is
Enable Reflection = active reflexes in the affected car Nose if water but the reflections do not require many PC and it gives Lindo touch to the game
Enable plug = already active blur when Rotes the camera or when you go to high speed
Enable Water = active transparency and realism in the water very good and Real
Enable Shadow = active shadows realistic according to the configuration of the game if the game in graphics low not is key but if are in medium, high or very high are activate

DepthBias = that No thing touch Nose that serves to treat set but not change anything to seem so that not the touch!
Enable DepthOfField = active blur in the background or edges of the landscapes he gives touch realistic but calls good PC

Now down to where said [REFLECTION]
Reflection Power = there choose the amount of reflection that you want to have Auto eye not switch numbers because but is the car mirror
Chrome Power = is the amount of brightness with the reflexes of the Auto if Te Pasas Te stay blind
UseCurrentFrameReflection = modify the Frames of the reflector
ReflectionQuality = quality of reflections 0 is the highest and 2 the minimum
ReflectionSourceSpecular = the left this
ReflectionSourceTFactor = to equal that East
Use Additive Reflection = means if you want to add little more reflection to cars
/ >Reflection DephtBias = what left just this: S
UseLowResReflection = use reflector for low resolution means that it is a somewhat diffuse reflection the sky is blue and the reflections of the car is blue or white
ReflectionSinglePass = is reflecting the car is according to the form that has the car if the car is something round, will be little round that reflects
UseEnvBump: it means if you are using or not the reflections in the floor or walls
EnvBumpAmount: how much you want to feel the effect of reflections on the floor and walls
EnvBumpOffset:e to show the details of which reflects the floor
ReflectionFlip: This greatly increases the quality of the reflection in certain cases
Now down to where it says [BLOOM]
BloomPowerDay = brightness amount there on objects when it is day
BloomFadeTime = is the change in lighting in certain parts ( in tunnels or things like output) is not recommended to use high numbers asYou can burn the eyes
BloomConstantDay = strength of the bloom when it is day
BloomQuality = Bloom Calida
BloomScreenLevelDay = the clarity of the Bloom
BloomCurveDay = means the gamma using the bloom, negative numbers make it look if I had fog, and the positive numbers give more vivid colors to the ENB
BloomPowerNight = Bloom power when it is night
BloomConstantNight = Bloom's strength when it is night
BloomCurveNight = means the gamma using the bloom, negative numbers make it look if I had fog, and the positive numbers give more vivid colors to the but this night
BloomScreenLevelNight = the amount of the night Bloom
BloomAdaptationScreenLevel = brightness level on the screen as a percentage when it is in 100 is disabled
BloomAdaptationMultiplier = this thing left this Nose function that complies with
BloomAllowOversaturation = ifyou allow the bloom sobresature (have more brightness)
BloomMaxLimit = maximum level of the bloom
Now I'm getting tired lol van where it says [COLORCORRECTION]
DarkeningAmountDay = that so dark is your gta on the day
ScreenLevelDay = percentage of brightness in your day gta
ScreenLevelDay = percentage of brightness in your gta at night
DarkeningAmountNight = what so dark it looks at night
GammaCurveDay = how much you want brightness in your day gta, is raising the brightness from options
GammaCurveNight = how much you want brightness in your gta at night is raising the brightness from options
ColorSaturationDay = amount of Color is ColorMod the more upload you the values more Notara Color day
ColorSaturationNight = amount of Color is ColorMod the more upload you the values but they will notice the Color of night/ >
UsePaletteTexture = use the colors Palette
Now down to where it says [Water]
UseWaterDeep = use water dark (or quality) calls MUCHA PC
WaterDeepness = depth of water
WaterQuality = water quality
Now go to [Shadow]
ShadowFadeStart = distance from where begins the shadow
ShadowFadeEnd = distance from where it ends the shadow
ShadowAmountDay = number of shadow of the day
ShadowAmountNight = number of shadow in the night
ShadowScreenLevelDay = Nose = /
ShadowScreenLevelNight = Nose = /
ShadowQuality = quality of the shadow
FilterQuality = quality of filter
ShadowBlurRange = radius of blur of shadows in the ENB
We are now to where it says [plug]
MotionBlurQuality = quality of the blur effect
MotionBlurVelocity = the blur you want which will see when going faster on (car, plane, motorcycle, bike or helicopter)
MotionBlurRotation = the blur you want that you see when tours the camera
We are now to where it says [DEPTHOFFIELD]
DOFQuality = quality of the Depth of Field
DOFNumberOfPasses = effect of rendering in most of the time
DOFFocusRange = distance of dithering on the screen
DOFBlurinessRange = distance blur inthe screen
Well send me high megapost

hope have served them so they end up orders for series and made to their own to your tastes so don't bother them to others 
le agradesco to @ who helped me in a few things that I did not know so it deserves kiss and applause (? well this post is my favorite community dedicated to GTA OFFICIAL COMMUNITY which took in the heart
do not forget to recommend the) theme! It is tutorial important for many goodbye and comment gilas

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