Gamers: 12 Reasons To Dream In 2012
















12 reasons to dream in 2012



New year, new life. Or so they say. The case is that it seems that 2012 is presented as one year hard in almost every way. In terms of video games, has the difficult task of equating, innovations aside, the quality that we have enjoyed over these last twelve months. So in MundoGamers seemed to us that it is a good time to take stock of what, in our view, is more promising that we have ahead, at least in terms of originality. Does mark finally these everything what you propose? They will be live up to expectations? Try luck. Here are twelve coins into the air, twelve reasons to dream (which for waking up or there is not always time).







1 Catherine




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Possibly the first game that dares to address an issue so politically incorrect (for some strange reason) such as relationships sentimental. See a title of Japanese production with trios, infidelities, and touches of eroticism is already more than enough reason to dream, but Catherine will be still more things. It will also present a smart puzzle-based development, adult perception of the sector and certain freedoms of decision. Ideas all of them risky and daring. Because, in reality, play with our morality does not have to be only run over people.


What they call us: His transgressive concept. The mix between ethics, puzzles and anime. To be at the end of a proposed adult and adult.

What scares us: To stay in anecdote. That Atlus not know to keep the firm pulse until the end of the game. Be "too Japanese".











2 Max Payne 3







After leaving us orphaned almost eight years, the return of this tragic police already is all news to us. And if to this we add how much usually Rockstar take care of all their productions, the thing is doubly promising. This time we will find a Payne old and made dust, which will have to survive on alien streets of Brazil, while remember part of her past in New York. Action, an elaborate story of revenge and great charisma seems tothey are its main attractions.


What they call us: His argument, realistic and dramatic development. Demonstrate that action can be made without falling into conventions or infantilismos.

What scares us: That is not at the height of the first Max Payne. That Remedy has only collaborated "from outside".











3 - The Last of Us







Naughty Dog have already shown they are good, and that they know how to make of action spectacular and successful. But they now have a new - and possibly more-challenge ahead: also demonstrate that they are able to perform a more intimate and original work. That is, a priori, what will try with The Last of Us. A title which still barely nothing is known, but they have already described as "his most personal game". His first trailer, starring a man and a teenager, has already served to fire our imagination.


What they call us: His post-apocalyptic aesthetics. The game that can give the relationship of the protagonists at the plot level. The infinite possibilities of living in a world hostile, dangerous and wild.

What scares us: An end to being an action game more. That Naughty Dog forget all that we discussed above. That looks like too much Enslaved, amLegend and other similar productions.











4 Escape Plan







While we wait for the new desktop consoles, it seems that they will be Vita and Nintendo 3DS which offer "a new generation". In the case of the Sony machine, struck us Escape Plan, a puzzle game inspired by Limbo though quite personal. This mix lot of sense of humor, an austere aesthetic and development varied and intelligent with which to take advantage of some of the features of Vita, as their control.


What they call us: To be able to take advantage of many new features without being a camouflaged game demo. His aesthetic to the "Limbo". Its mix between funny, gore and different.

What scares us: That is not exactly the kind of game that you would expect to buy with a new console.











5 Halo 4







The series that has marked a whole generation ofaction is facing a decisive moment. The departure of Bungie, the return of the Master Chief and the questionable acceptance of its latest aftermath are in the mind of all players. Good thing, that opens a new path. 343 Industries, a study of the House, has everything in its favour to start a new trilogy, to cement the pillars playable and plot to give the win. They will what do?


What they call us: A Halo that part of zero. All the creative possibilities that can innovate their new developers. The return of the Master Chief.

What scares us: That 343 Industries is not equal to Bungie. Continue on foot juntillas as seen in the latest - and predictable - sequels. Miss all the innovative character of the first Halo.











6 XCOM







The mythical title of reinventará by the hand of the authors of Bioshock. A mysterious alien race to inundate the Earth, in a game set in the 1950s of United States. But far from present conventional action to the "Resistance" or "The Conduit", will offer a mixed development, with missions of very different styles and it will be relatively open. It may be one of the great revelations of the year.


What they call us: Its blend of genres. We can investigate technologyalien, experiment and decide what missions is at stake and what not. The atmosphere of the 1950s.


What scares us: That the mitómanos find him almost sacrilegious. The mixture of so many ideas promising is left at the end in an I want and I can not.











7 - The Secret World







Who said that all massive multiplayer had to be epic or space? The Secret World aims to break with this truism. The objective of the game will also pass by creating a character and grow while we complete missions, but on the basis of a credible atmosphere, real and scary touch to the Silent Hill scenarios. And with an argument that seem taken from the X-files series. Aspects that may revolutionize the genre.


What they call us: His argument, realistic but with demon conspiracies of medium. The scenarios. Be a new twist in this addictive but prude genre twist.

What scares us: That, in the end, development despite more than his style and will be too conventional. That you can not with the greats of the genre.







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8 - Prey 2







After a plane crash our world no longer exists, or our past. There is in place a world full of strange creatures, impossible technologies and neon cyberpunk. This will be, roughly, Prey 2. If already futuristic adventures we quite like in the drafting, imagine if you come abalada by Bethesda, with a production of first and open, full of alternative development. The future is just around the corner.


What they call us: His cyberpunk aesthetic. That we can act freely throughout the development. That everything we do has consequences.

What scares us: Hopefully won't end for being one sandbox again with some forks and a disjointed plot.











9 Dishonored







We will be in the most intelligent and innovative generation shooter? Perhaps, but what is certain is that this title, developed by Arkane Studios, will follow the steps of the outstanding Deus Ex: Human Revolution. Missions, I sigilo, special abilities and a surprising atmosphere will be their cover letters. What we have seen already has given much to talk about in the drafting andIt has become it one of our titles more expected in 2012.


What we called: A mixture of Mirror's Edge, Portal, Deus Ex and Splinter Cell in which we cannot turn into rat? And signed by Arkane. Is it necessary to say more?

What scares us: Little thing, but perhaps the lack of experience of Arkane and ambitious of the project something should happen Bill.







10 - Bioshock Infinite







After the relative disappointment which saw Bioshock 2 Rapture is history. Instead visit Columbia, an air utopia, in this case, that much will remind the castle in the sky, of Studio Ghibli. If the first Bioshock was the decline of freedom and broken dreams, at Columbia we will see the decline of the contrary, the more conservative and propaganda of United States side. And with robots guardianes…


What they call us: Graphical power. Their level of production seems to be crazy. Discover a new universe halfway between a system's dream and a nightmare reality.

What scares us: That, despite the differences, everything is too similar to the first Bioshock. That I suffer any other feeling of Deja Vi.











11 Syndicate
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The future, year 2069. The megacorporations have taken control of the society and entered into an armed struggle in which we take part. And as a good futuristic game, its development walk halfway between the spectacular action of Crysis and the technological advances of Deus Ex: Human Revolution. We will also find references to the classic original, in the form of maps, weapons, and the like. His script promises to be of more elaborate that has passed through our consoles.


What they call us: History, developed by the writer Richard Morgan. The decadent future that we will face. Tons of action without morals of medium.

What scares us: Wager too by the cooperative. Too many in a short period of time too? It seems that science fiction is booming.











12 - The Last Guardian







Little can be said of this game at this point, except that I wish Sony and Team Ico so end up once. The sensitive and emotional touch that this Japanese team tends to give all his works is enough reason to expect that with desire. The relationship between the protagonist and his colossal pet can't give whattalk. Do they get their heads back to create a "magical" game?


What they call us: It is a work of Team Ico, and that means that it will be unlike almost everything else. Its setting, the soundtrack, the graphics…

What scares us: Even Ico and Shadow of the Colossus had its detractors. And some that another argument not missing them either…










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